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3 Pokémon Games That Didn't Get the Love They Warranted

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as ubiquitous video games around. Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The persistent frenzy around card prices ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.

Yet despite that pervasiveness and fame, some Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were buried under the excitement of the core series. These are Pokémon games released on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Chill Precursor

Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


With numerous mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu

By

Rebecca Bradley

A seasoned journalist and tech enthusiast based in London, Elara specializes in digital media and current affairs reporting.

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